An iOS Developer who joins your repo and ships to your App Store account
Add a skilled iOS Developer to your team on an hourly or monthly basis. They write Swift in your repository, sit in your standups, and answer to your product owner, while we handle the contract, payroll, and the cross-border paperwork. Based in India, with steady overlap during US business hours so a blocked build does not wait a full day for an answer.
Tell us what you need. We will match you within 48 hours.
Trusted by companies across the USA
Your developer ships new screens and flows inside the iOS app you already have, working from your tickets and Figma files, without breaking the version your users are running today.
Builds new views in SwiftUI and knows when a screen is better kept in UIKit, so you do not inherit a half-converted app that nobody can fully reason about.
Maintains older Objective-C code without forcing a risky full rewrite, and bridges it to new Swift modules one file at a time when that actually pays off.
Wires up Core Data so the app still works on a subway with no signal, then syncs cleanly once the connection comes back instead of losing what the user typed.
Handles the parts most teams dread: Xcode signing, TestFlight builds, App Store Connect metadata, and the rejection emails that need a fix and a resubmission.
Updates in your channels, demo builds over TestFlight, and a board you can read at a glance, so there is no month of silence before a release appears.
We do not rotate people through your project or quietly swap your senior engineer for a junior once the contract is signed. The person who learned your app, your signing setup, and your quirks is the one who keeps shipping in it.
The code lives in your repository, under your version control, with your name on the license. Builds go to your own App Store Connect account, not ours. No escrow, no staged handover, nothing held back until an invoice clears.
We set a consistent window covering US Eastern or Pacific mornings, so standups, pairing, and a quick question about a failing build happen in real time. The rest of the day, work continues while you sleep.
Both are signed first, not slipped in during week three as a formality. Your IP, your roadmap, and anything your developer learns about your business stays protected from the first call.
Sometimes the skills match on paper but the working style does not click with your team. Tell us, and we find a better match and run the handover, including a documented walkthrough of the project and the signing assets. You should never feel stuck with a hiring decision that is not working.
Your developer posts progress in your channels and keeps a running record of what shipped and what is next. No black box, no surprise at some distant milestone you cannot inspect.
An iOS Developer focused on your app as their main work, with predictable availability and the deepest context on your codebase and your release cadence.
Half-time hours for teams that need steady iOS help but not a full schedule, with the same overlap window and the same person every week.
You pay only for hours actually worked and logged, which suits work that comes in waves, like a heavy push before a launch followed by a quieter month of fixes.
More than one developer when a single person cannot cover the work, scoped to the iOS, backend, or QA roles your release actually needs.
Transparent pricing. No hidden fees.
From first contact to your developer writing code — here is how it works.
Get StartedWe start with a call about the real work, not a sales pitch. You tell us what your app does, where the codebase stands, and whether you need someone fluent in SwiftUI, comfortable in older Objective-C, or both. If the role would be better served by a different skill than the one you described, we say so.
We match you with a specific iOS Developer, and you interview them directly. You see relevant App Store work, ask the technical questions that matter to you, and judge the fit yourself. You decide, not us, and there is no pressure toward whoever happens to be free.
Onboarding starts the week your developer joins. They pull the repo, get added to your App Store Connect team, read the existing code, and confirm the project builds and signs on their machine before touching a feature. We would rather they spend two days getting Xcode set up properly than guess and leave you debugging certificates later.
The first sprint opens with a scope agreed between your product owner and the developer. Tasks land in your tracker, estimates get discussed in the open, and the developer commits only to what genuinely fits. You watch the first build land on TestFlight and calibrate the pace from there.
After that it settles into a weekly rhythm: standups, reviews in your pull request flow, demo builds, and a running record of what changed. When Apple changes a guideline or priorities shift mid-sprint, you talk to your developer directly and adjust, the same way you would with an in-house engineer.
Tell us what your app does and where you are stuck, and we will match you with an iOS Developer who fits your stack and your hours. You interview them and see their App Store work before anyone commits.
Describe your project and requirements.