One codebase. Two stores. No compromise on performance.
Your users are split between iPhone and Android. Building two separate native apps doubles your cost and your maintenance burden. We build a single Flutter app that ships to both platforms, looks right on every screen size, and connects to your backend the same day it launches.
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Trusted by companies across the USA
A retail startup came to us after burning six months with a dev shop that built them an iOS app and then told them Android would be "a separate project." By the time they reached us, they had one platform live, zero Android users, and half their budget gone. We rebuilt the entire app in Flutter in eleven weeks, shipped both platforms simultaneously, and their combined install base hit 4,200 users inside the first month.
Cross platform app development means writing one codebase that compiles to native-quality apps on iOS and Android. Flutter, backed by Dart, is how we do it. The rendered output is not a web view wrapped in a shell. It draws directly to the canvas, which is why Flutter apps feel fast rather than feeling like a mobile website pretending to be an app. We connect the app to your data through REST APIs, handle authentication and real-time sync through Firebase where the project calls for it, and store persistent data in MySQL or push it to AWS depending on your scale requirements.
This service is right for you if you need an app on both platforms but cannot justify the time or cost of two separate native builds. It works well for customer-facing products, internal operations tools, field service apps, booking systems, and marketplaces. One honest limitation worth stating upfront: if your app depends heavily on platform-specific hardware like Bluetooth LE peripherals or deep NFC workflows, native development will give you more control. Flutter covers the vast majority of use cases extremely well, but we will tell you when it is not the right tool before you commit a budget to it.
One build cycle covers Google Play and the App Store. You do not wait for a second development phase before Android users can download your app.
A single Flutter codebase typically costs 35 to 50 percent less than two separate native builds. That savings goes toward features, not duplicated scaffolding.
Flutter renders at 60fps on most mid-range devices because it bypasses the platform's UI components and draws its own. Users rarely notice it is cross platform.
We design once and test across phone and tablet screen sizes on both platforms. Your brand looks the same whether someone opens the app on a Galaxy or an iPhone 15.
All source code, assets, and App Store accounts are yours from day one. We sign an NDA and a contract before any work starts, and we hand off a full Git repository at launch.
We structure the project so adding a new screen or a new API integration does not require untangling the whole app. Most of our clients come back within six months to expand.
Customer-facing apps for iOS and Android built in Flutter, connected to your backend, and submitted to both stores with App Store and Google Play compliance handled.
Mobile-first interface design that follows platform conventions for iOS and Android while keeping your brand consistent. We prototype in Figma before writing any code.
We connect your app to existing systems through REST APIs, whether that is a Stripe payment flow, a Salesforce CRM, a QuickBooks sync, or a custom backend we build alongside the app.
Real-time data sync, push notifications, and user authentication configured through Firebase, with AWS handling heavier storage or compute needs as your app scales.
If you have an older app that is slow, hard to update, or stuck on one platform, we migrate it to Flutter and modernize the architecture at the same time.
We monitor crash reports, handle OS update compatibility, and push improvements on a monthly retainer so your app does not quietly break when Apple releases a new iOS version.
No 47-slide proposal deck. No three-month discovery phase. Here is how a project moves from your idea to working software.
Start Your ProjectWe spend the first week understanding your users, your existing systems, and what the app actually needs to do on day one versus month six. We map out screen flows, API touchpoints, and any third-party integrations before the design phase starts, so nothing gets redesigned mid-build.
We build a clickable Figma prototype covering every core screen. You review it, request changes, and sign off before we write a single widget. This step saves more time than any other part of the process.
We build in two-week sprints and share a testable build after each one. You install it on your own phone, tap through real functionality, and give feedback before the next sprint locks in. Because we are based in India, your feedback at end-of-day Eastern time becomes the first task our team sees at the start of their morning.
We test on physical iOS and Android devices at multiple screen sizes, not just emulators. We run through edge cases like low connectivity, interrupted payments, and session timeouts because those are the scenarios that generate one-star reviews.
We handle App Store and Google Play submission, including screenshots, descriptions, age ratings, and compliance checklists. Both stores have review quirks and we have navigated them enough times to get apps approved without back-and-forth delays.
After launch we stay on a monthly retainer that covers OS compatibility updates, crash monitoring via Firebase Crashlytics, and two to four hours of minor feature work per month. If you need a larger update, we scope it as a fixed project.
Our team is in Gandhinagar, India, which means we are building while you sleep. You send feedback at 5 PM Eastern and wake up to a new build ready to test. Most clients find the time zone gap actually speeds up their project.
The Flutter developer who attends your kickoff call is the same person who submits your app to the App Store. We do not hand projects off between teams or bring in contractors mid-build.
We have been building software for US businesses for over 11 years, with more than 500 projects delivered across 20-plus countries. Cross platform mobile is one of our most requested services, not a side offering.
Every project runs on Slack for daily updates, Zoom for weekly calls, and Loom for async walkthroughs when a text message cannot capture what we are showing you. You never need to chase us for a status.
We quote a fixed price based on your requirements before work starts. If something genuinely changes scope, we discuss it openly and agree on the impact together. We do not send invoices for hours you did not approve.
We sign a mutual NDA and a project contract before any discovery work begins. You own all code, all assets, and all intellectual property outright. There is no licensing arrangement or code-holding clause.
Common questions about cross platform app development.
Share your requirements and we will review them, ask the right questions, and come back with a fixed-price proposal that covers both platforms from a single build.
Include as much detail as you want. We typically reply within 24 hours.